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- October 24, 1983
-
- Let's Get Trivial
-
- The hottest board game in America has all the answers
-
-
- Question: When is the pursuit of trivia not trivial? Answer: When a
- gang of three Canadians converts this curious hankering after the
- piffling and the piddling into the hottest game in town. The game in
- question is called Trivial Pursuit, and for more and more people
- across the U.S. and Canada the game offers not just the pursuit of
- happiness but happiness achieved.
-
- Retail sales in the U.S. and Canada, where the game was invented and
- launched in 1982, may reach $70 million by the end of this year. Says
- Hudson Dobson, who distributed the game out of Dallas for U.S.
- manufacturer Selchow & Righter: "I have been in this business 30
- years, and Trivial Pursuit is the biggest individual game I have ever
- had. It defies everything we've had before." F.A.O. Schwartz Manager
- Walter Reid predicts that the game will be "a long-term fad, not like
- Rubik's Cube, which wore off after nine months."
-
- T.P. doesn't beep, bleep, buzz or zap. It is played on a simple 20 in
- by 20 in multicolored board with a wheel-shaped pattern. Any number
- from two to 24 players ask each other questions drawn from 1,000
- cards; a correct answer allows the player to move. Hardly Dragons
- Lair but with a price tag as high as $46 in the U.S., it is
- indisputably a Boardwalk of board games.
-
- As in all trivia contests, the questions make the game. There are
- 6,000 of them, witty, whimsical, wry and, sometimes, off the wall.
- Sample: Who played for the New York Rangers, the Brooklyn Dodgers and
- the New York Knicks in a single season? (Organist Gladys Gooding.)
- Who was Bram Stoker's most infamous character? (Dracula.) What's the
- only country crossed by both the equator and the tropic of Capricorn?
- (Brazil.) What's a newly hatched swan called? (A cygnet.) Who
- portrayed Tonto on TV? (Jay Silverheels.)
-
- The questions com from six categories: geography, history , art and
- literature, science and nature, entertainment, sports and leisure. In
- addition to the original game, there is now a Silver Screen edition of
- movie lore. Two versions now available in Canada, a Sports edition
- and one full of the esoterica beloved by the baby-boom generation will
- soon be released in the U.S.
-
- The game took shape on a rainy Saturday afternoon in Montreal in 1979
- when two Canadian journalists, Chris Haney and Scott Abbott challenged
- each of the other to a game of scrabble. Then, Haney recalls a light
- bulb went on over his head: "Why don't we invent a game?" Less than
- an hour later they had designed the basic structure. Devising the
- questions, however, took much obsessive poring over almanacs,
- encyclopedias and old newspapers. After nearly two years of research,
- the group which included Haney's brother John a retired hockey player,
- settled on 6,000 queries.
-
- How to get backing was the hardest question of all. After scrounging
- a tidy bankroll for manufacture, the partners test-marketed 1,100
- units in 1981. All were sold within a few weeks. Another loan from a
- bank manager who got hooked on the game enabled the entrepreneurs to
- produce 20,000 more. Word of mouth did the rest. The game acquired a
- cult following in Canada, and in 1982 Selchchow & Righter, the
- venerable U.S. game company (Parcheesi), began manufacturing it in the
- U.S. British and Australia versions are imminent, and next year
- French, German, Dutch, and children's renditions will follow.
-
- The game appeal is far less obscure than most of the questions. It
- derives from the pleasure of playing against people armed not with joy
- sticks but with arsenals of minutiae. Notes John Nason, vice
- president of marketing at Selchow & Righter: "The pendulum's swinging
- back from the video games. With a video game you sit alone in a
- corner. Playing a board game there is interaction--moaning, groaning,
- laughter."
-
- No region of the country seems immune from that interaction. In North
- Miami, Ira and Ruth Gordon coax their friends to shuffle through their
- memories. Says Ruth Gordon: "Every couple we've ever invited over to
- play the game has bought it the next day." Nancy Spencer a devotee of
- the game from Clifton, Va., claims, "It's better than charades, and
- that's hard to beat." She adds, "It's only frustrating when the kids
- know more than you do." In Hollywood, where game playing is sometimes
- the most exigent art form, Trivial Pursuit and its cousin Silver
- Screen are monster hits. During the filming of The Big Chill, the
- entire cast became addicted to the game, playing it night and day.
- Says Footloose Producer Craig Zadan, "There's not a person in the
- entertainment business who hasn't heard of the game, played it or been
- hooked by it."
-
- Question: What Chinese parlor game swept America in the 1920s?
- Answer: Mah-Jongg. Question: Will Trivial Pursuit sweep America in
- the 1980s? The correct answer has not yet been written by the public.
- But the early returns are encouraging. For the final answer buy the
- 1990 version. By then the game will have become an American classic--
- or just a trivial footnote.